Mostly, however, the gameplay is just very mundane. Maybe it’s because it still feels like a Dreamcast game, even emulating some haze filters typical of first-party Sega titles back in the day, making you feel impressed that Shenmue could look this good. Somehow Shenmue still impresses even though it’s not really up to the highest modern standards. Given that the game holds up to such scrutiny, the few technical hiccups are entirely forgivable. You can run across the city in one go and then examine individual fruit skewers on a market stall, all without a loading screen. Even so, there are many moments of obvious beauty, with gorgeous lighting and phenomenal detail, and all despite the impressive scale. Textures load in after a second or two, water reflections actually ‘reflect’ any 3D object above it on the screen space, shadows and details visibly pop in in the distance, and materials look just a little more ‘matte’ compared to real life. Now, let’s get this out of the way early on: despite running decently well, Shenmue 3 displays all the idiosyncrasies of the now rather aged Unreal Engine 4.
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